Archive for February, 2009

FIFA 08: Footie Singularity

Posted in Games with tags , , on February 7, 2009 by zolthanite

I’ve been playing a lot of FIFA ’08 on my 360 before bed.  Almost done with my first successful season in Management Mode with MLS and the Crew.

It amazes me how simple patterns are amazingly effective in getting goals on a consistent basis.  And how much I can singularly hate David Beckham for putting my entire defensive and midfield lines to shame.  

But what most amazes me of all is how I’ve created three characters and they have all disappeared into the void.  They don’t exist.  It doesn’t make any sense.  If I create a character, why is that character lost if I don’t save every single squad?  Why can’t I pull my characters back out of Management Mode to edit them?  

Seriously EA, did you think that through?  I’ve never seen a sports game that treated created characters in a way that didn’t associate them like a small saved file on a memory card.  NBA Jam was able to do it.  It’s not hard.  If I want to draft him into Manchester United, let me do that.  Load the default teams, scan the cards/profiles, and put the custom players to the teams they were assigned to.  Is that really so much worse than requiring every mode to have it’s own special roster and saved state, including the default ones?

Phone Hacking Update

Posted in Programming with tags , , on February 7, 2009 by zolthanite

If what CNET reports is true, then Apple might finally put their apps on the level with the rest of the mobile world and give them background threading support after all.

This only addresses a small part of my beef with the thing.  But, better late than never I suppose.

Things I’m Looking Forward To

Posted in Random on February 6, 2009 by zolthanite

In no particular order

  • Street Fighter IV
  • The next 24 Hours of LeMons race
  • Working this summer
  • Chocolate cake
  • Go-kart racing
  • Lewis Black
  • Messing with a breadboard again

Return of the Snake

Posted in Games with tags , , , , on February 5, 2009 by zolthanite

As part of my epic “All of these games point to something very unsettling with the industry”, I need to actually review the games in question (Metal Gear Solid 4, Mass Effect, Fallout 3, and Grand Theft Auto 4).  I’ll also need to bring myself to complete Fallout 3, which is painful on a level I cannot even begin to describe, but I digress.

To be at least semi-impartial on this, I’ll link to alternative reviews which basically mirror anything critical I would be saying anyway, with caveats.  Then I’ll get into my complaints, which are mostly there because no one seems to notice the problem of reviewing a game out of context.  It’s like quoting Bible verses and forgetting that the interpretation is largely dependent on the context in which is was written, and some things just don’t translate well into the 21st century.

Legitimate Reviews

Kotaku’s Review : Basically spot on.  My only major issue, and it is major with a capital J, is that it treats MGS4 as a game that is supposed to be entertaining through interaction.  Hence, the subject of my gripe.  Also to note is I have no interest in MGS Online, so I didn’t bother touching it.

There are only two other things to note:

  • Metal Gear has always had a history of fighter-pilot controls for motion and combat which always feel just awkward enough that you never perform an action without some kind of thought.  This game is no exception, and those damn PS3 analog should buttons don’t help with that at all.
  • Metal Gear is a serious game series with a serious plot that does not take itself seriously.  I say this not because it’s bad (It’s not), but Kojima has always used Fourth Wall Breaking and nonsensical dialogue as a comedic device/gameplay and tutorial mechanism (Seriously, the game would be much too tense otherwise).  Characters, while conversing with each other, frequently refer to the controller, button, and console you are playing the games on without a second thought.  It is completely jarring, especially since one of the Metal Gear Solid 1 encounters uses information stored on your memory card about other games AND requires you to use the Player 2 port on the system you’re playing on, and a few people would be upset enough about it to rant because it happens so rarely and so blatantly in the series as a whole.  So it’s here.

Personal Thoughts

The biggest issue, and I mean absolutely huge, is that Metal Gear Solid 4 requires you do two very important things:

  1. Forget you’re playing a video game.  You’re not.  You’re in an interactive novel with the dialogue choices replaced by gunplay and stealth.  If you’ve played H-games, Phoenix Wright, or Trauma Center, this makes perfect sense.
  2. Follow the Metal Gear Postulate.  This is, without a doubt, a fanservice game.  Playing MGS4 because everyone says it’s great is like reading (Return of the King/Order of the Phoenix/Children of the Mind/favorite book series where you only read the last book) first.  If you start a series at MGS4, you’re screwed.

What is the Metal Gear Postulate?  Countless mathematicians agonized over it in great detail, but I have recently discovered a simplified proof by Yamako et al. which is much easier to impart to the masses, without knowledge of continuity theory.  It is as follows:

Theorem 2.4.1 (Metal Gear Postulate): Assume you are playing a Metal Gear Solid game for the first time.  Assume, also, that the controls and fourth-wall breaking are perfectly okay to you.  Then, if the following formula holds:

x + 1 >= M

… with high probability you will enjoy the game, where ‘x’ is the number of prior Metal Gear games played in the storyline, and M is the chronological cardinality of the current game you are playing

Simply put, if you are playing Metal Gear Solid 4, and you have skipped over more than one of the other Metal Gear games (This includes the Metal Gear on NES, but not Metal Gear 2 for the MSX or Snake’s Revenge which was utter crap), you run the risk of being hopelessly lost.  The story line for Metal Gear is very convoluted, although very distinct, among each of the MGS games.  You probably be unable to piece together why anything is happening anywhere, what these characters are, and what the hell is going on in the semi-alternate universe Kojima has constructed.  The flashbacks will make no sense at all.  You can piece together the backstory of up to one game without too much issue, but that’s about it.

You also miss out on some seriously awesome fan service moments that require you to have played through the first Metal Gear Solid.

In short, know your history.  Otherwise, the game won’t be enjoyable.  But it’s a sequel.  You wouldn’t really play a sequel without skimming the cliff notes to the previous games… right?

Coincidentally, the Metal Gear Postulate can be extended to the following corollary:

Corollary to 2.4.1: The Metal Gear series must be played in approximate order in order to enjoy Metal Gear Solid 4.

The proof is an exercise left to the reader.

Reviews: A Preliminary

Posted in Reviews with tags on February 4, 2009 by zolthanite

I’m going to be writing some fairly detailed and, well… harsh reviews from time to time.  So to put my biases purely on the table, here they are in no particular order:

  • I have never played a console FPS I fell in love with.  I truly am a mouse/WSAD person, and the only exception is Resident Evil 4 on the Wii because that is as close to a mouse as a console controller will get for some time.  I don’t touch RTS for the same reason.
  • Certain genres have certain key things that have to not suck for the game to be considered worthwhile.  Example: If you call a game an RPG and half-ass the story, I will consider the entire game an abject failure.  It’s the one thing you need to get right.  How do you mess that up?
  • I am a stickler for controls.  If I can’t remap to something conventional, and you decide to create “the next best control scheme” as a result, I’ll probably be upset.
  • As a long-time console and PC gamer, huge load times bother me.  A lot.
  • There are very few genres I don’t play, if at all.  But, as a result, I don’t excel at anything.  So the difficulty curve is a fairly noticeable thing for me.  It also means I don’t get anal about frame-counting and power gamer things.  You know, because I have a life.
  • Sequels can, and should, be judged on their own merits as well as their predecessors.  If you break something that worked before, you should be called out on it (Deus Ex is the fabled example, although I have yet to play the sequel).

Lastly, I have a feeling that all too often we ignore the PR and hype campaigns in the run up to a game’s launch.  Fallout 3, because it was so high profile, was filled with a lot of utter nonsense that no one ever addressed in the gaming media.  So as I go back through the games, I’ll go back and dig for any gems of post-release WTF-dom for the games that I didn’t follow with anticipation and horror.